KAPKAR / GTO-B10
observation point / surveyor
Play Station Sloterdijk, Amsterdam
‘In the middle of the infrastructural junction of the industrial zone and office park Amsterdam Sloterdijk, the urban surveyor KAPKAR/ GTO-B10 marks out this unexpected and overlooked place in the urban fabric. A very interesting residual area that is out of the reach of major project developers, a place that because of it’s dynamics is potential interesting for small scale architectural development. Now the surveyor functions a strategic meeting and observation point to discuss developments in this area. It is a conceptional framework to develop this kind of area’s with more variation on a different scale in our urban fabric. Now the surveyor functions as a strategic meeting and observation point to discus developments in this area. It is conceptual framework to develop this kind of area’s with more variation on a different scale in our urban fabric.’
’At the quarter of Sloterdijk I was intrigued by the former SFB Head Office – the current APG building on the Basisweg, a robust and closed building that dates from the early 70’s. As unobtrusive as it is at ground level, it becomes special when seen from the sky, when the ringshaped floor plan catches the eye. Striking because ‘the modernist constraints of rectitude’ are rarely broken in a business environment like this. I took the floor plan of the building as the starting point of KAPKAR / GTO-B10. Isolated and folded fragments of the floor plan determined the shape of the observation point. The ambiguous nature of Sloterdijk was also a guideline. Because although the current public space is in fact a grey traffic hub of a place, the hard infrastructural character of this landscape nevertheless has its own charm. I wanted to connect tot his with a work of art that, in his radical scaling down, wants to be an intermediary in this phase of change.
KAPKAR / GTO-B10 is strategically placed on a residual area between the exit roads, elevated train lanes and cycle paths opposite Sloterdijk trainstation, the second largest an international hub of Amsterdam. The shape unfolds evolutionally from the second to the third dimension, from one of the first buildings in the area, the APG Building. The distance between the building and the installation is about 200 meters. From a basis in this direct relationship, it seeks space in the area in a strategic location between the tracks. The installation nestles there and is a place to reflect on the city and the infrastructure of the future. It has a signal function to embrace and emphasize this dynamic of the city, instead of wanting to hide it as so often happens.
The work is a way of peace to experience this consciously. Before the place seems desolate, but now the work is there it has changed instantly. People stop and wonder about what has landed here and use the place as a shelter. While at the same time they step out and fully experience the rough, loud infrastructre they are normally take part in as a commuter.
The art project Play Station Sloterdijk investigates the future of Sloterdijk as a new part of the city of Amsterdam through experimentation and centred around the playful human being. Until the 1960’s, Sloterdijk was just a small village located a stone’s throw from the city of Amsterdam. Today, it is a booming business district and a multidirectional transport hub that has been incorporated as part of the Amsterdam West district. Despite its close proximity to the city centre, locals mostly still perceive it as uninviting periphery. Play Station Sloterdijk plays with Sloterdijk within the broader perspective of the urban landscape of the future. The quaint and cosy historical eastheticsof the centre of Amsterdam may be an international tourist magnet, but it no longer does justice to the image of the city as a whole. Play Station Sloterdijk speculates on the future of Sloterdijk as a new kind of metropolitan area, while striving to anchor this area once and for all-in the collective image of the city of Amsterdam.
KAPKAR / GTO-B10 is comissioned by Edge Technologies, APG, ABP
Play Station Sloterdijk is a project of GET LOST art-projects with generous support of City of Amsterdam and Amsterdam Fonds voor de Kunst.
executed by Koos Schaart Adventures, Velp + Studio Frank Havermans
technical drawings: Denis Bacal, Den Haag
construction calculation: Henk Semplonius, Laag-Soeren
artistic director: Bonnie Dumanaw, Amsterdam
photographers: René de Wit, Mariska Pot